My Choice Is OmniGraffle OmniGraffle has made my workflow more efficient. Lots of tools are very capable, but if you’re looking for speed, simplicity, and low-to-medium fidelity, there may be a better alternative. You might use Keynote, Visio, Axure, HTML/CSS, Creative Suite, or one of the many Web applications for wireframing-such as Fieldtestapp, Proto.io, or Fluid.ui-and your tool of choice is probably fairly entrenched. But don’t go higher fidelity just because they ask you to, it’s your job to decide whether that’s appropriate. With each client, this process should mimic a dance where you show them low fidelity, they come back asking for higher fidelity, then you translate and distill their requests into a revised wireframe. Without diving too deeply into either the purpose of wireframes or what the appropriate fidelity is for wireframes, I’ll summarize my philosophy: wireframe with just enough detail to communicate your ideas to your intended audience-and never more than that. The faster you can create and distribute your wireframes for review, the more time you have to think, sketch, and revise your work. The goal of wireframing is to communicate an idea quickly. Ideation and sketching should never stop, but at some point, you’ll need to share your ideas with another designer or a developer, and wireframes are a good medium for that. Wireframing Is Not a Magical Deliverable The goal of wireframing is to communicate an idea quickly. Remember, sketching is a skill and requires practice to get better! Once you’ve established sketching as part of your UX workflow, you can move on to wireframing. Jared Spool, Bill Buxton, Peiter Buick, and Dennis Kardy have already made compelling arguments for sketching. If you’re the kind of person who jumps right into your wireframing tool of choice, you’re not yet convinced that sketching is a necessity-and that needs to change.
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